ANTHROVENTURES
Synopsis:
"In the 16th century C.E., the planet of Armathia was always a world unknown to anyone else such as the humans from the solar systems. However from there, it's a diverse world of animals in their own parallel, both anthropomorphic and feral, and has a long history from it and its causes upon its way of existence. Thousands of years ago, magical wars have been conducted infrequently over the centuries, but were on major impacts to the world they live in, and with the planet comprised of several supporting moons, the most prominent one is the Moon of Time, Eaiva, serving as the now-habitable planetoid that new sets of life forms exist within and also hold the mother source essence to the element of time, as a real form of matter able to be affected through special means of manipulation and knowledge. Cyclopean crystals have been a naturally abundant physical material of essence and energy on the ingredients to make "magic," under various elemental types, and even run from artificial objects.
A new war of a new kind, arises, and an unknown seeker entrusts his friend, the father of the protagonist, to set out the odds after his ongoing departure. Later on, he and the seeker went missing for a very long time. Eavia has been controlled by a force master in incognito, and the protagonist himself sets out on an investigation from the very first sign case near his living area that may be linked to such causes, the first being time-corrupted objects in the environment having been aged unnaturally and warped. From there, help is called to his friends to search together and venture out in the world that is Armathia. While they explore, gather, gain more knowledge, and battle when need be, everyone else goes about their way in living, business, and their personal lives, potentially unaware of the the dangerous yet hidden plots that the suspect and their criminal comrades have, in modified magic. It's up to the new, youthful team to get to the bottom of this worldwide catastrophe, but also not to forget to enjoy life every now and then in their newborn adventure.
"Every adventure begins, bound from before, and new ones bound from this one made, from magic elements to the memories and moments made from the adventurers."
Tagline: Every adventure is connected, no matter who or what you are.
Anthroventures is an upcoming franchise catered to audiences of the comic book community and sci-fi/fantasy-lovers alike, written and illustrated by Ryan Cook.
The concept and its inception of its existence and plannings began on 2010 as inspiration to various fantasy RPGs and worlds built from Second Life with anthropomorphic species that came across in communication and storytelling. Soon after March 2010, it was written as a digital novel in plain text format.
The art and adaptions have been under obscure development over the years, starting with a digital novel adaption with artworks of various types, and more.
The e-comic, e-manga, & e-graphic novel adaptions will be released progressively (one chapter per file). Further installments of the franchise are to be done afterwards throughout.
Tagline: What is real and what is fake, when friendships, cooperation, and understanding is the true matter of an adventure?
Copyright(c)Anthroventures, 2010
"In the 16th century C.E., the planet of Armathia was always a world unknown to anyone else such as the humans from the solar systems. However from there, it's a diverse world of animals in their own parallel, both anthropomorphic and feral, and has a long history from it and its causes upon its way of existence. Thousands of years ago, magical wars have been conducted infrequently over the centuries, but were on major impacts to the world they live in, and with the planet comprised of several supporting moons, the most prominent one is the Moon of Time, Eaiva, serving as the now-habitable planetoid that new sets of life forms exist within and also hold the mother source essence to the element of time, as a real form of matter able to be affected through special means of manipulation and knowledge. Cyclopean crystals have been a naturally abundant physical material of essence and energy on the ingredients to make "magic," under various elemental types, and even run from artificial objects.
A new war of a new kind, arises, and an unknown seeker entrusts his friend, the father of the protagonist, to set out the odds after his ongoing departure. Later on, he and the seeker went missing for a very long time. Eavia has been controlled by a force master in incognito, and the protagonist himself sets out on an investigation from the very first sign case near his living area that may be linked to such causes, the first being time-corrupted objects in the environment having been aged unnaturally and warped. From there, help is called to his friends to search together and venture out in the world that is Armathia. While they explore, gather, gain more knowledge, and battle when need be, everyone else goes about their way in living, business, and their personal lives, potentially unaware of the the dangerous yet hidden plots that the suspect and their criminal comrades have, in modified magic. It's up to the new, youthful team to get to the bottom of this worldwide catastrophe, but also not to forget to enjoy life every now and then in their newborn adventure.
"Every adventure begins, bound from before, and new ones bound from this one made, from magic elements to the memories and moments made from the adventurers."
Tagline: Every adventure is connected, no matter who or what you are.
Anthroventures is an upcoming franchise catered to audiences of the comic book community and sci-fi/fantasy-lovers alike, written and illustrated by Ryan Cook.
The concept and its inception of its existence and plannings began on 2010 as inspiration to various fantasy RPGs and worlds built from Second Life with anthropomorphic species that came across in communication and storytelling. Soon after March 2010, it was written as a digital novel in plain text format.
The art and adaptions have been under obscure development over the years, starting with a digital novel adaption with artworks of various types, and more.
The e-comic, e-manga, & e-graphic novel adaptions will be released progressively (one chapter per file). Further installments of the franchise are to be done afterwards throughout.
Tagline: What is real and what is fake, when friendships, cooperation, and understanding is the true matter of an adventure?
Copyright(c)Anthroventures, 2010
DATATitle: Anthroventures
Author: Ryan Cook Genre: Action-Adventure, Fantasy, Science Fantasy, Mystery, Comedy, Drama Subgenres: High-Fantasy, War, Time-Travel, Historical, Historical Fantasy, Historical Fiction, Supernatural, Sword & Sorcery Original Text-Novel Completion Date: March 13, 2010 Serial Debut: May 28, 2016 (Web Novel & Comic Visuals) Age Rating: 10+ (Older Children), for Animated Fantasy Violence, Mild Suggestive Themes, Frightening Images, Comic Mischief and Use of Alcohol Format: E-Novel, PDF, eBook, & Graphic Novel PNGs Language: English (USA) Comic Adaption Date of Inception: November 28, 2015 |
|
ANTHROVENTURES: CRYOCLOCK CHRONICLES
Synopsis:
"In the year 2578 C.E (7928 P.W.R), the alien planet of Armathia is a natural world of feral and anthropomorphic creatures that live in both harmony and chaos. However, the artificial clockwork planetoid of Eaiva --the mother source of the element of time itself-- has been suffering from side effects from within, and its cyclopean crystals all over the main world below have begun to awaken from its unexpected reaction. Long-lost friends of the past, and several latent reptilian heroes that were once infected with special elemental powers, eventually rejoice from the night of the aether meteor's fall as its beacon of discovery. Both mythical and common in the beings they meet, they make their connections to the very beings of who they are, discover the strangest secrets, and venture out to the species-diverse world of Armathia in search for the cyclopean crystals in order to help fix the strange catastrophes that came from the world of time and rescue a fading force that is essential to every living being that lives within it...but first they must reach there with trials and opposing forces that await them, all before the floating world falls into pieces that will drain the natural planet's energy, freeze both worlds in white, and destroy everyone's home and future."
"For what reasons and motives lies of the unique life forms inside the days and nights of Eavia, and to who is responsible of its substantial destruction?"
Tagline: The time has come for our new heroes to set forth their vivid journey as saviors, searchers, and changers beyond the redundant cycle for Armathia's war and peace.
Copyright(c)Anthroventures: Cryoclock Chronicles, 2012
"In the year 2578 C.E (7928 P.W.R), the alien planet of Armathia is a natural world of feral and anthropomorphic creatures that live in both harmony and chaos. However, the artificial clockwork planetoid of Eaiva --the mother source of the element of time itself-- has been suffering from side effects from within, and its cyclopean crystals all over the main world below have begun to awaken from its unexpected reaction. Long-lost friends of the past, and several latent reptilian heroes that were once infected with special elemental powers, eventually rejoice from the night of the aether meteor's fall as its beacon of discovery. Both mythical and common in the beings they meet, they make their connections to the very beings of who they are, discover the strangest secrets, and venture out to the species-diverse world of Armathia in search for the cyclopean crystals in order to help fix the strange catastrophes that came from the world of time and rescue a fading force that is essential to every living being that lives within it...but first they must reach there with trials and opposing forces that await them, all before the floating world falls into pieces that will drain the natural planet's energy, freeze both worlds in white, and destroy everyone's home and future."
"For what reasons and motives lies of the unique life forms inside the days and nights of Eavia, and to who is responsible of its substantial destruction?"
Tagline: The time has come for our new heroes to set forth their vivid journey as saviors, searchers, and changers beyond the redundant cycle for Armathia's war and peace.
Copyright(c)Anthroventures: Cryoclock Chronicles, 2012
DATA
Title: Anthroventures: Cryoclock Chronicles
Author: Ryan Cook
Genre: Fantasy, Science Fantasy, Sci-Fi, Action-Adventure, Drama, Mystery
Subgenres: Science Fantasy, Futuristic Fantasy, Alien Fantasy, Heroic/Epic Fantasy, Saga, Fable, Mythic Fiction, Thriller, Sword and Planet, Time-Travel (Partial)
Original Text-Novel Completion Date: March 25, 2012
Serial Debut: TBA
Age Rating: 10+ (Older Children), for Animated Fantasy Violence, Comic Mischief, Mild Blood, Alcohol References, Mild Thematic Elements, & Suggestive Themes
Format: E-Novel, PDF & eBook
Language: English (USA)
Author: Ryan Cook
Genre: Fantasy, Science Fantasy, Sci-Fi, Action-Adventure, Drama, Mystery
Subgenres: Science Fantasy, Futuristic Fantasy, Alien Fantasy, Heroic/Epic Fantasy, Saga, Fable, Mythic Fiction, Thriller, Sword and Planet, Time-Travel (Partial)
Original Text-Novel Completion Date: March 25, 2012
Serial Debut: TBA
Age Rating: 10+ (Older Children), for Animated Fantasy Violence, Comic Mischief, Mild Blood, Alcohol References, Mild Thematic Elements, & Suggestive Themes
Format: E-Novel, PDF & eBook
Language: English (USA)
ANTHROVENTURES: SWORDWORLD
Synopsis:
"1 year after the events of Cryoclock Chronicles, the nation that has undergone most of the struggles from the moon of time, decided to enforce the ownership of swords and blades as a primary weapon protection policy among civilians and rightful adventurers. A pre-trained newcomer has came to place when a beholder from under the edge of Armathia's stratosphere, causes disruptions and friction with its own set of changes upon the newfound land structure never before seen, as a reaction to the national policy. The newcomer is a lizard who aspires to hone in the skills of a sword master, but swiftly realizes he will not find this particular quest of his very easy at all to survive, even to take on any conflicts or enemies alone until he comes across an array of friends, both established not too long ago and soon-to-be. The help will be very much needed despite his initial beliefs. Soon, they find out that a special, unknown crystalloid artifact unlike any other kind, may be able to change the ways of the dangers that are held at their land & the other land above. Their adventure comes and goes, separate, together, fragmented, and so forth, but these bonds will not be broken, but where has the old crew gone? The journey to restore peace through the search of the valuable artifact, the race to defeat the beholder, and resolve the lands through recreation and destruction, has begun, while ensuing on the devastating desire to survive, save other living beings, and never give up."
"If you don't help someone for the sake of their freedom and future, who will? It does not take only one living being to make true difference; the support from others will."
Tagline: When a new chapter of the world you reside has risen, new & unique conflicts can still confront whomever steps up, thus the old cycle of adventure & battle, continues.
Copyright(c)Anthroventures: Swordworld, 2013+
"1 year after the events of Cryoclock Chronicles, the nation that has undergone most of the struggles from the moon of time, decided to enforce the ownership of swords and blades as a primary weapon protection policy among civilians and rightful adventurers. A pre-trained newcomer has came to place when a beholder from under the edge of Armathia's stratosphere, causes disruptions and friction with its own set of changes upon the newfound land structure never before seen, as a reaction to the national policy. The newcomer is a lizard who aspires to hone in the skills of a sword master, but swiftly realizes he will not find this particular quest of his very easy at all to survive, even to take on any conflicts or enemies alone until he comes across an array of friends, both established not too long ago and soon-to-be. The help will be very much needed despite his initial beliefs. Soon, they find out that a special, unknown crystalloid artifact unlike any other kind, may be able to change the ways of the dangers that are held at their land & the other land above. Their adventure comes and goes, separate, together, fragmented, and so forth, but these bonds will not be broken, but where has the old crew gone? The journey to restore peace through the search of the valuable artifact, the race to defeat the beholder, and resolve the lands through recreation and destruction, has begun, while ensuing on the devastating desire to survive, save other living beings, and never give up."
"If you don't help someone for the sake of their freedom and future, who will? It does not take only one living being to make true difference; the support from others will."
Tagline: When a new chapter of the world you reside has risen, new & unique conflicts can still confront whomever steps up, thus the old cycle of adventure & battle, continues.
Copyright(c)Anthroventures: Swordworld, 2013+
DATA
Title: Anthroventures: Swordworld
Author: Ryan Cook
Genre: Fantasy, Science Fantasy, Action-Adventure, Drama, Epic, Romance
Subgenres: Science Fantasy, Futuristic Fantasy, Alien Fantasy, Heroic/Epic Fantasy, Saga, Fable, Mythic Fiction, Thriller, Sword and Planet, Tragedy, Bromance
Original Text-Novel Completion Date: May 22, 2013
Serial Debut: TBA
Age Rating: 12+ (Pre-Teens), for Animated Fantasy Violence, Comic Mischief, Blood, Use of Alcohol, Some Thematic Elements, Gambling, & Suggestive Themes
Format: E-Novel, PDF & eBook
Language: English (USA)
Author: Ryan Cook
Genre: Fantasy, Science Fantasy, Action-Adventure, Drama, Epic, Romance
Subgenres: Science Fantasy, Futuristic Fantasy, Alien Fantasy, Heroic/Epic Fantasy, Saga, Fable, Mythic Fiction, Thriller, Sword and Planet, Tragedy, Bromance
Original Text-Novel Completion Date: May 22, 2013
Serial Debut: TBA
Age Rating: 12+ (Pre-Teens), for Animated Fantasy Violence, Comic Mischief, Blood, Use of Alcohol, Some Thematic Elements, Gambling, & Suggestive Themes
Format: E-Novel, PDF & eBook
Language: English (USA)
Gōdennô: Anthroventures Origin
Synopsis:
Set supposedly at the end of time, the once dominant world species of the dinosaurs has been reincarnated after millions of years from successful experiments, but in the world they are in, technology has fallen to debris and their ways of the world's functional resources have been reinvented for the sake of their survival. The main crew are anthropomorphic dinosaurs that are a small group force that are crisis prevention combatants and they sought out to maintain the resource of new-era fossil fuels to stay alive, until a super-meteor --the cause of time's end-- makes impact to the dying planet of Armathia and flashes the world in destruction. When they knew they would be dead, they realize they did not perish, but instead, were sent back in time to the primitive era of feral dinosaurs where their natural species once originated. It's up to Almodar Quetzaloctomon and his squad to discover the world that started it all on evolutionary life, and rescue order to both rewriting history that flows on every eon and their era that they were sent away from.
"You realize who you are and what you once were, and it's time to start your new journey in the old era."
Set supposedly at the end of time, the once dominant world species of the dinosaurs has been reincarnated after millions of years from successful experiments, but in the world they are in, technology has fallen to debris and their ways of the world's functional resources have been reinvented for the sake of their survival. The main crew are anthropomorphic dinosaurs that are a small group force that are crisis prevention combatants and they sought out to maintain the resource of new-era fossil fuels to stay alive, until a super-meteor --the cause of time's end-- makes impact to the dying planet of Armathia and flashes the world in destruction. When they knew they would be dead, they realize they did not perish, but instead, were sent back in time to the primitive era of feral dinosaurs where their natural species once originated. It's up to Almodar Quetzaloctomon and his squad to discover the world that started it all on evolutionary life, and rescue order to both rewriting history that flows on every eon and their era that they were sent away from.
"You realize who you are and what you once were, and it's time to start your new journey in the old era."
DATA
Title: Gōdennô: Anthroventures Origin (abbreviated title: Gōdennô)
Author: Ryan Cook
Genre: Sci-Fi, Action-Adventure, Science Fantasy, Mystery, Thriller
Subgenres: Natural Fantasy, War, Time-Travel (Indirect), Historical, Historical Fantasy, Historical Fiction, Philosophical, Saga, Dying Earth, Supernatural
Original Text-Novel Completion Date: August 13, 2010
Serial Debut: TBA
Age Rating: 12+ (Pre-Teens), for Animated Fantasy Violence, Blood, Thematic Elements, and Mild Suggestive Themes
Format: E-Novel, PDF, eBook, & Graphic Novel PNGs
Language: English (USA)
Author: Ryan Cook
Genre: Sci-Fi, Action-Adventure, Science Fantasy, Mystery, Thriller
Subgenres: Natural Fantasy, War, Time-Travel (Indirect), Historical, Historical Fantasy, Historical Fiction, Philosophical, Saga, Dying Earth, Supernatural
Original Text-Novel Completion Date: August 13, 2010
Serial Debut: TBA
Age Rating: 12+ (Pre-Teens), for Animated Fantasy Violence, Blood, Thematic Elements, and Mild Suggestive Themes
Format: E-Novel, PDF, eBook, & Graphic Novel PNGs
Language: English (USA)
INFORMATION
Gōdennô: Anthroventures Origin is an unconventional origin story based off of the Anthroventures universe that focuses only on anthropomorphic and feral dinosaur creatures and species from the era based off of Earth in real-life pre-history. The story begins in a fallen technological age in Armathia.
The concept and inception was as early as 2001, starting with the concepts of the characters and settings. The main anthropomorphic protoceratops character (illustrated and written by Ryan Cook) is Almodar Quetazaloctomon, the protagonist of the novel. Originally in visual concept as a red pentaceratops (August 2001), the change of species and appearance was committed in early Spring 2002 for appeal and symbolic reasons, as the "proto-" prefix stands for "first" or "early," highlighting the theme of this installment being an origin story despite starting as the last in the timeline. This would imply that the story is both first and last in the timeline in the events of the saga, with further implies a historical closed loop of the entire timeline of life forms that come to exist in the world of Armathia. Initial concepts and development of the story itself started & spanned as early as September 2003. Many hiatuses had happened during and throughout the progress and writing, but was eventually finished in plain text format in August 2010.
The complete retelling is to be released in latter 2016, in the form of a visual graphic novel with text, and among other adaptions sometime after 2016. Many of the character designs and species choice takes heavy, but indirect inspiration from the Don Bluth animated film The Land Before Time (1988).
Trivial Note: Additionally, the title "Anthroventures" wasn't thought up of and established until early of 2010. Before, it was originally named "Godenno."
Tagline: "You cannot change the chain of life...or can you?"
Copyright(c)Anthroventures Origin, 2001-2004 | 2010+
The concept and inception was as early as 2001, starting with the concepts of the characters and settings. The main anthropomorphic protoceratops character (illustrated and written by Ryan Cook) is Almodar Quetazaloctomon, the protagonist of the novel. Originally in visual concept as a red pentaceratops (August 2001), the change of species and appearance was committed in early Spring 2002 for appeal and symbolic reasons, as the "proto-" prefix stands for "first" or "early," highlighting the theme of this installment being an origin story despite starting as the last in the timeline. This would imply that the story is both first and last in the timeline in the events of the saga, with further implies a historical closed loop of the entire timeline of life forms that come to exist in the world of Armathia. Initial concepts and development of the story itself started & spanned as early as September 2003. Many hiatuses had happened during and throughout the progress and writing, but was eventually finished in plain text format in August 2010.
The complete retelling is to be released in latter 2016, in the form of a visual graphic novel with text, and among other adaptions sometime after 2016. Many of the character designs and species choice takes heavy, but indirect inspiration from the Don Bluth animated film The Land Before Time (1988).
Trivial Note: Additionally, the title "Anthroventures" wasn't thought up of and established until early of 2010. Before, it was originally named "Godenno."
Tagline: "You cannot change the chain of life...or can you?"
Copyright(c)Anthroventures Origin, 2001-2004 | 2010+
PARANOVA POCKET |
Synopsis:
Set in an increasingly hyper-dystopian Earth, the difference between mankind and machine becomes further abandoned without hope, and a hidden master criminal is out on the loose somewhere within the real world, committing highly controlled and intellectually driven catastrophes and complex plans to start out issues as seemingly small from various areas, including highly developed countries with dense populations. The Cyberian investigation corps. known as PARANOVA POLICE, are a team of their own force but work integral with ordinary police force for issues and crises connected to these particular matters. From physically controllable technology linked with the Cyberianet to the dangerous falsely-biomorphetic humanoids that cause trouble known as a Paranova figure, are signs linked with the problems that they are purposed to focus on. However, the issue of matter swiftly is no longer becomes simple, as it is a renaissance to an incredibly catastrophic incident of the very city of Sether known by a predecessor to the master criminal known as The Great Force, in an attempt to re-awaken the parallel events and grow forth an irreversible cyber-armageddon gone real.
Set in an increasingly hyper-dystopian Earth, the difference between mankind and machine becomes further abandoned without hope, and a hidden master criminal is out on the loose somewhere within the real world, committing highly controlled and intellectually driven catastrophes and complex plans to start out issues as seemingly small from various areas, including highly developed countries with dense populations. The Cyberian investigation corps. known as PARANOVA POLICE, are a team of their own force but work integral with ordinary police force for issues and crises connected to these particular matters. From physically controllable technology linked with the Cyberianet to the dangerous falsely-biomorphetic humanoids that cause trouble known as a Paranova figure, are signs linked with the problems that they are purposed to focus on. However, the issue of matter swiftly is no longer becomes simple, as it is a renaissance to an incredibly catastrophic incident of the very city of Sether known by a predecessor to the master criminal known as The Great Force, in an attempt to re-awaken the parallel events and grow forth an irreversible cyber-armageddon gone real.
Title: PARANOVA POCKET
Author: Ryan Cook
Genre: Sci-Fi, Crime, Mystery, Thriller, Horror, Action
Subgenres: Dark Sci-fi, Philosophical, Suspense, Relative Action, Dystopian, Near-Future, Cyber, Parallel World, Alternate Future, Real-World, Virtual World,
Original Text-Novel Completion Date: Not yet complete
Serial Debut: February 28, 2016
Age Rating: 17+ (Mature), for Strong Language, Intense Thematic Elements, Intense Bloody Sci-Fi Violence, Terror and Menace, Disturbing Images, and Smoking
Format: PDF, eBook, Documents
Language: English (USA)
Tagline: "It was then that this world and the actual reality vs. our biological, individual reality towards the outer world we reside in and the inner reality that we perceive in our consciousness and subconscious side, had always been and merged in elements with the technology that changes the way we live, for better, worse, and for the way that has gone awry in management and survival."
Copyright(c)PARANOVA POCKET 2004/2013-2016+
Author: Ryan Cook
Genre: Sci-Fi, Crime, Mystery, Thriller, Horror, Action
Subgenres: Dark Sci-fi, Philosophical, Suspense, Relative Action, Dystopian, Near-Future, Cyber, Parallel World, Alternate Future, Real-World, Virtual World,
Original Text-Novel Completion Date: Not yet complete
Serial Debut: February 28, 2016
Age Rating: 17+ (Mature), for Strong Language, Intense Thematic Elements, Intense Bloody Sci-Fi Violence, Terror and Menace, Disturbing Images, and Smoking
Format: PDF, eBook, Documents
Language: English (USA)
Tagline: "It was then that this world and the actual reality vs. our biological, individual reality towards the outer world we reside in and the inner reality that we perceive in our consciousness and subconscious side, had always been and merged in elements with the technology that changes the way we live, for better, worse, and for the way that has gone awry in management and survival."
Copyright(c)PARANOVA POCKET 2004/2013-2016+
HERΘES: ATEHT LEGIONS |
|
Synopsis:
400 Years ago in the year 1602, O.R.S (Over Rapture's Siege), the massive disaster of the Niamers had gone out of control in their rampage all over the civilization that has relied on the use of Thetalogy and its technological advances that had once came to power and since then, has been in a halt, believed dead, including its sentinels that were to battle against the mutated phantoms, broken from their seals from underground. Since then, not even leaders and their legions have managed to prevail through their secret agenda that had been sharply involved with the cataclysm, and now the new crew of the current time, sought out to resolve the mystery towards the dead city complex known as Arkaidah, a city often erased of exploration. To pursue what could be their most important major mission that would be the bigger difference between rise or fall to the entire nation of Obinez, literally, the single alien combatant who foresaw a supposedly dead former leader from that time, as well as being mistaken for someone who had killed his own family and lover through the use of Thetalogy, must search for the key that will prevent total destruction by the Niamers once more, and uncover the absolute truth with the help of ancient technology to be resurrected and rebuilt. With the help of his friendly crews of special abilities, they must advance their functions and techs for the world at the balance of peace and well-being to all of the ecosystem entirely.
Title: HERΘES: ATEHT LEGIONS
Author: Ryan Cook
Genre: Action-Adventure, Sci-Fi, Horror, Drama, Thriller, Mystery
Subgenres: High Sci-Fi, Surreal, Philosophical, Alternate Universe, Ancient Civilization, Steampunk, Supernatural, Dying Planet, Psychological, Science Fantasy, Saga
Original Text-Novel Completion Date: (classificed)
Serial Debut: April 21, 2016 (debut)
Age Rating: 16+ (Older Teens), for Frequent Language, Thematic Elements, Blood & Gore, Strong Adventure Violence, Disturbing Images, Peril, and Use of Alcohol
Format: PDF, eBook, Documents
Language: English (USA)
Tagline: Can you trek through the world from above and below, or perish only to become one of the fold?
Copyright(c)HERΘES: ATEHT LEGIONS July 2006 - 2016+
Tagline: Those that stand behind the truth, are the beacons to the key that must be found. Should that key be completely lost, there'll be no void to trace.
400 Years ago in the year 1602, O.R.S (Over Rapture's Siege), the massive disaster of the Niamers had gone out of control in their rampage all over the civilization that has relied on the use of Thetalogy and its technological advances that had once came to power and since then, has been in a halt, believed dead, including its sentinels that were to battle against the mutated phantoms, broken from their seals from underground. Since then, not even leaders and their legions have managed to prevail through their secret agenda that had been sharply involved with the cataclysm, and now the new crew of the current time, sought out to resolve the mystery towards the dead city complex known as Arkaidah, a city often erased of exploration. To pursue what could be their most important major mission that would be the bigger difference between rise or fall to the entire nation of Obinez, literally, the single alien combatant who foresaw a supposedly dead former leader from that time, as well as being mistaken for someone who had killed his own family and lover through the use of Thetalogy, must search for the key that will prevent total destruction by the Niamers once more, and uncover the absolute truth with the help of ancient technology to be resurrected and rebuilt. With the help of his friendly crews of special abilities, they must advance their functions and techs for the world at the balance of peace and well-being to all of the ecosystem entirely.
Title: HERΘES: ATEHT LEGIONS
Author: Ryan Cook
Genre: Action-Adventure, Sci-Fi, Horror, Drama, Thriller, Mystery
Subgenres: High Sci-Fi, Surreal, Philosophical, Alternate Universe, Ancient Civilization, Steampunk, Supernatural, Dying Planet, Psychological, Science Fantasy, Saga
Original Text-Novel Completion Date: (classificed)
Serial Debut: April 21, 2016 (debut)
Age Rating: 16+ (Older Teens), for Frequent Language, Thematic Elements, Blood & Gore, Strong Adventure Violence, Disturbing Images, Peril, and Use of Alcohol
Format: PDF, eBook, Documents
Language: English (USA)
Tagline: Can you trek through the world from above and below, or perish only to become one of the fold?
Copyright(c)HERΘES: ATEHT LEGIONS July 2006 - 2016+
Tagline: Those that stand behind the truth, are the beacons to the key that must be found. Should that key be completely lost, there'll be no void to trace.